View all by SteveD
SteveD
Follow SteveD
Follow
Following SteveD
Following
Add To Collection
Collection
Community
Devlog
Goblin Camp (alpha 8) (abandoned)
←
Return to Goblin Camp (alpha 8) (abandoned)
Devlog
Devlog - Alpha 8
February 05, 2024
by
SteveD
#weekly, #devlog
The focus of this update was various polish & performance improvements. Release Notes: Lingering Bodies Units drop dead for a few seconds before being taken under the ground to be despawned The initia...
Continue reading
Devlog - Alpha 7
January 18, 2024
by
SteveD
#weekly, #devlog
This update was focused on making collecting resources feel better. Release Notes: Treasure Chest 4 "Fullness States" as you gain more ears and gold Can click to view current resources (more features...
Continue reading
Weekly-ish Devlog - Alpha 6
December 18, 2023
by
SteveD
#weekly, #devlog
This update was focused on finalizing the Card displays and adding the dialogue system. We have officially finished some of my least favorite systems to implement in a game, and hopefully being over t...
Continue reading
Weekly-ish Devlog - Alpha 5
December 04, 2023
by
SteveD
#weekly, #devlog
Skipped last week because I was out of town for most of it and I'm approaching this cadence a little slower. I'll be targeting for releases to come every two weeks or so from here on in. I'm also goin...
Continue reading
Weekly Devlog - Alpha 4
November 18, 2023
by
SteveD
#weekly
some notes on the general state of things... Release Notes: Bearkin A high-health short-range unit Higher damage, but less armor than Knight Perhaps still a little too-high damage, balanced by not hav...
Continue reading
Weekly Devlog - Pre-Alpha 3
November 12, 2023
by
SteveD
#weekly
This week was a fairly major rework to the core game loop. The focus of this rework was to increase the impact of player decisions on the outcome of the game. I believe more balancing and further chan...
Continue reading
Weekly Devlog - Pre-Alpha 2
November 05, 2023
by
SteveD
#Weekly
Release Notes: Fixed web build - web build now exists, and has textures Loading screen is now a little bit more proactive, no more waiting for the things to load in the scene after the scene loads! Th...
Continue reading
Direction 3 - The Goblin King Desires Shiny
November 02, 2023
by
SteveD
#direction
This concept is very different from how the game works currently. Concept: You play as a goblin middle manager. Send out raiding parties. Destroy human villages. Get the shiny stuffs and grow in power...
Continue reading
Direction 2 - Last Goblin Camp
November 01, 2023
by
SteveD
#direction
This concept shares a lot of similarities with the game as it stands and Direction 1, but relies on the inherent fun of goblins to add a lot of flavor. Concept: Build an outpost, amass an army, and wa...
Continue reading
Direction 1 - Outpost in the Goblin Lands
October 31, 2023
by
SteveD
#direction
This concept will be closest to what the game is currently. Concept: Build an outpost, amass an army, and overcome the goblin lands. Use magic to create wild combinations of upgrades. Goal: In univers...
Continue reading
Weekly Devlog - Pre-Alpha 1
October 30, 2023
by
SteveD
#Major Release, #Weekly
As this is the first devlog in this series (hopefully there'll be more every Monday) and the first release of this game (same) there are a couple of things to get out of the way first: - If you can se...
Continue reading