The focus of this update was various polish & performance improvements. Release Notes: Lingering Bodies Units drop dead for a few seconds before being taken und...
This update was focused on making collecting resources feel better. Release Notes: Treasure Chest 4 "Fullness States" as you gain more ears and gold Can click t...
This update was focused on finalizing the Card displays and adding the dialogue system. We have officially finished some of my least favorite systems to impleme...
Skipped last week because I was out of town for most of it and I'm approaching this cadence a little slower. I'll be targeting for releases to come every two we...
some notes on the general state of things... Release Notes: Bearkin A high-health short-range unit Higher damage, but less armor than Knight Perhaps still a lit...
This week was a fairly major rework to the core game loop. The focus of this rework was to increase the impact of player decisions on the outcome of the game. I...
Release Notes: Fixed web build - web build now exists, and has textures Loading screen is now a little bit more proactive, no more waiting for the things to loa...
This concept is very different from how the game works currently. Concept: You play as a goblin middle manager. Send out raiding parties. Destroy human villages...